GAME STUDIO

We created our own universe, and helping with yours!

Our team is ready to contribute to your ideas and dreams. We provide corporate services to other digital content, video games producing companies, which need help with the following tasks:

Game development

  • Prototyping
  • Creation of scenes and menus
  • Content production
  • Content setup
  • Diagnostic
  • Alfa testing
  • Beta testing
  • Support

Real time rendering

  • Build models into 3D engine with Drawcall Optimization
  • KBuild environments into 3D engine with Drawcall Optimization
  • Construction of platform optimized custom shaders

Animations

  • Creation of pre- and real-time rendered simple and complex animations
  • Animation of particle systems
  • Building Rigs

We have launched two games to the market: Escape Velocity, Fall of Cutie. And currently we are working on our next game Light of Life, which are being created by our innovative Custom Light Model technology.

COMING SOON...

Custom Light Model

We believe in innovations. Therefore, we put so much effort and energy in acquisition of advanced technologies, and we try to apply cutting-edge solutions. That’s how we developed our own method of applying light in the videogames. Our innovation is the Custom Light Model – CLM.

PROBLEM

Light displays of games mean a serious burden to the hardware. Normally, forward rendering is used in game making, with the help of which four dynamic light sources can be placed on one object – without a significant deterioration in running performance. With the other opportunity, deferred rendering, however, we can use almost any number of dynamic lights to light objects; however, current mobile phones do not support this method, so it is not worth using it.

SOLUTION

CLM leaves these barriers behind in a way that the quality of the displayed image does not deteriorate. Currently, CLM is able to handle numerous dynamic lights besides a single drawcall in a way that the number of the triangles of the 3D model does not change at the end of the image display process.

In numbers it means that, lighting a box consisting of 49152 triangles with six lights we get 6 drawcalls and 344000 triangles, while applying CLM technique, the same object remains 1 drawcall and 49152 triangles in case of six lights.

GRAPHICS STUDIO

We can provide more than game developing!

Our experienced graphic team is ready to provide corporate service for the following tasks during your project:

3D modeling

  • Video Games & Real-time computer graphics
  • Conceptual modeling
  • Modeling of characters in low and high poly quality
  • Pre-rendered and real-time animations

3D Visualization & Virtual Reality

  • Creating a visual design based on building plans
  • Photorealistic outdoor and indoor renders
  • Low and high poly modeling
  • 360° VR panoramic pictures & 3D floor plans

2D design

  • Corporate Identity Design
  • Website design
  • Application and User Experience Planning
  • Photo manipulation

3D modeling

3D visualization

EDUCATION

How would you start your career in game development?

Ever since we could grab a pencil, we drew comics and wrote stories of fantastic worlds. Having been completely into gaming, we learned the principles, logic, and techniques. We create games that are worth playing with. Because we believe that we are what we play.

Our Mesharray x OtterWorks INDIE GAME MAKER program allows you to develop skills that are easily transferable. This is how you get started, this is how you get on the path of creativity.

Other education:

IT SERVICES

OtterWorks does ICT.

Beyond gamedev, we also know a thing or two about designing, building, and publishing cutting-edge apps and other software that simplifies and makes life much more supportable as well.

Software development

  • Applications
  • Frontend and backend solutions
  • UX & UI planning and implementation

Project support

  • Project management
  • Quality assurance
  • Consulting
  • Test management
  • Testing

App development

Web development

Our mission

We are passionate about creating fascinating “new reality”! We put all of our efforts, to develop, create using advanced technology, innovative and entertaining virtual realities.

Meet the members of our development studio, based in Budapest, Hungary.

PÉTER HORÁNSZKY
CEO

BALÁZS HORVÁTH
Art Director

ÁRMIN ZENTAI
IT Architect

TAMARA MÉSZÁROS
Graphics Designer

ALEXANDRA SZIKSZAI
Test Designer

CONTACT